Development of Wordwall Interactive Game to Increase Student Interest in Learning SMK Negeri 7 Lhokseumawe
Keywords:
Interactive Game, Wordwall, Learning InterestAbstract
This study aims to develop an interactive game based on Wordwall to increase students' interest in learning Islamic Religious Education (PAI) subjects at SMK Negeri 7 Lhokseumawe, especially in the material of the laws of tajweed. The method used is research and development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was done through observation and questionnaires given before and after learning. The results showed that the developed interactive game met the eligibility criteria both in terms of material and media, with a very good assessment on the aspects of ease of use and audio quality. The pilot test showed that the use of interactive games can significantly increase students' interest in learning, with the learning interest score increasing from 2126 to 2521. In addition, this game-based teaching material proved to be more interesting and effective in facilitating understanding of tajweed material compared to conventional methods
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